![]() ![]() Their goal will be to cross the canal and fan out on it’s western side, capturing an unoccupied victory point and digging in to await the results of the attack on Shefatov. South of them, the 675th Rifle Regiment is poised to advance northwest up the ‘Lenin’ Canal that splits the map. Theres a guide on how to use it in a pdf inside the SDK. Four infantry companies of the 684th rifle regiment, supported by two 76mm artillery batteries and an anti-tank company are situated within a stone’s throw east of Bezorukin. Posts: 47 Joined: Tue 8:32 am RE: Scourge of war Waterloo by Biondo » Wed 4:04 am Hi, you need to download the SDK where you can find the Scenario Editor and other interesting stuff. British-only formations have been added to the courier menu. Added more courier orders to the Orders Menu and re-arranged them into a slightly more logical order. Many additional flags from Gunship's Road To Wagram & Peninsula mod (for Gettysburg). The 409th Rifle Division in the east appears to be tailored for such a goal. This mod significantly changes the gameplay of Scourge of War Waterloo. I quickly decided that my first moves on the map will be with the goal of setting such an assault up in mind. My eastern flank looks slightly more promising, with a seemingly unoccupied hamlet, labelled ‘Bezorukin’ on my map, appearing to be a good jumping-off point for an assault on Shefatov. My tanks and infantry in the north are faced with a wide open plain to advance across, with minimal defilade. ![]() First thoughts on consulting the strategic map aren’t necessarily positive. ![]()
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